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Multimedia Fusion 2 / Clickteam Fusion 2.5
examples Library

Multimedia Fusion 2 / Clickteam Fusion 2.5

Screenshot: Toy Bricks - Grafik Bibilothek 

Toy Bricks - Graphic Library

This Library contains over 200 different LEGO style toy bricks. Please respect our copyright if you are using the Library.

You can find an always up to date version in the info section of this website.

Download (*.mfa)
Screenshot: Accurate Shooter - Correct aiming to the mouse cursor 

Mathematics Example:
Correct aiming to the mouse cursor
(Without Using extensions)

This example shows how it is possible to aim correctly to the mouse cursor without the usage of extensions.

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Screenshot: Advanced angle calculation without using extensions 

Mathematics Example:
Advanced angle calculation
(Without Using extensions)

This example shows how it is possible to perform advanced angle calculation without the usage of extensions.

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Screenshot: Distance Calculations - without using extensions 

Mathematics Example:
Distance Calculations
(Without Using extensions)

This example shows how it is possible to perform distance calculations without the usage of extensions.

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Screenshot: Draw a line between two points 

Mathematics Example:
Draw a line between two points
(Without Using extensions)

This example shows how it is possible to draw a line between two points (e.g. two Active Objects) by easy mathematics and without using extensions.

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Screenshot: Grid movement - withou using extensions 

Mathematics Example:
Grid
(Without Using extensions)

This example shows how it is possible to create a grid- snapping- movement without the usage of extensions.

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Screenshot: Int and float values, comparison and usage 

Mathematics Example:
Int and Float values
(Without Using extensions)

This example is especially interesting for beginner. Often it happens that issues are appearing with calculations which a mathematically correct but the result seems to be wrong in MMF2 / CF2.5. This small example shows the differences between integer and float values and how to prevent issues.

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Scrolling: Smooth Camera Movement 

Scrolling Example:
Smooth Camera Movement
(Without Using extensions)

This example demonstrates how to create a scrolling which is not reacting on every small movement. This scrolling behaviour is based on a tolerance limit of the player object movement distance. So the movement looks much smoother and 'relaxed' for the user.

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